You have a 25% Chance to restore 5% health when an enemy dies with Mark of Destruction active.Marks are not applied if you are below 35% health. If the Mark of Destruction expires before the enemies die you lose 2% of your maximum health as damage. Each marked enemy that dies removes 1 second from one of your skills on cooldown. Each enemy you pass through receives Mark of Destruction for 7 seconds. Base Power: You move unhindered through enemies.You now deal 15% 10% increased damage for every enemy instead of 5% (to a maximum of 100%).Each enemy within 25 yards reduces your movement speed by 10% up to 70%. Your Movement speed is increased by 50%.Killing an elite enemy pulls all enemies within 40 yards to where the elite died. If more than 3 enemies are within the same distance, you deal 5% increased damage per enemy (to a maximum of 50%). Base Power: You deal 15% reduced damage while you have 3 or fewer enemies within 25 yards.If three or more skills are on cooldown, your lightning and fire skill damage are increased by 50%.You cast a devastating Ring of Fire after killing 100 enemies.Your attack speed and critical hit chance are increased by 5% for each skill on cooldown.For every skill on cooldown, you take 12.5% reduced damage and deal 12.5% increased damage. Base Power: Your cooldowns are increased by 25%.For a look into the capabilities for each of the Soul Shard powers look below. Lastly, Soul Shards and Hellforge Embers only drop in Seasonal play, and will not transfer to your non-seasonal character when the season ends. You may only equip one Prime Evil Soul Shard and one Lesser Evil Soul Shard at a time. Soul Shards cannot be traded, but can be salvaged or utilized in Caldesann’s Despair. Soul Shards and Hellforge Embers can drop from anywhere in Sanctuary, but Soul Shards have a higher chance to drop from Bosses. Each Soul Shard can be upgraded three times using a new seasonal-exclusive consumable, the Hellforge Ember. One of 3 Prime Evil Soul Shards can be equipped into Helms and one of 4 Lesser Evil Soul Shards can be equipped into Weapons. Nephalem can find 7 unique Soul Shards(based on the seven Lords of Hell), which give players demonic new powers. We can't wait for players to get their hands on Soul Shards to start unlocking their true power. By embodying a Prime and Lesser Evil, players will inflict new forms of pain and suffering on the demons of Sanctuary. Players will embark on their Season Journey to discover and upgrade demonic Soul Shards based on the seven Lords of Hell. Players can embrace evil by infusing themselves with the essences of Hell’s Lords using Soul Shards. Season 30 is the first to utilize our new Season theme rotation system,reintroducing The Lords of Hell theme first seen in Season 25. Power can be alluring, and the road to the Burning Hells is paved with good intentions. Cunning Nephalem who find and wield these Soul Stones must exercise caution. These Soul Shards hold immense power-power that once belonged to the Prime and Lesser Evils. Though the Black Soulstone has been destroyed, lingering fragments of The Lords of Hell once contained therein still persist in Sanctuary. For an in-depth look at the now-permanent Rites of Sanctuary and Visions of Enmity themes, Class Balance, and more, take a gander below. PST/CET/KST, Nephalem can harness the power of The Lords of Hell Season Theme, which first debuted with Season 25. Sanctuary needs you to answer its call for aid in Season 30: The Lords of Hell.
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