His first director job was on another fighter, Star Gladiator, a project he entered halfway through to fulfill a desire: "at the time I wanted to make that kind of game with a large scale cabinet, because Capcom had never done anything like that before. Other members of that team came from the same background, all gathered so Street Fighter Alpha had a broader appeal and captured the audience drawn to SNK fighters. In that first year at the company, a project for a Street Fighter prequel was brewing Itsuno's superior Noritaka Funamizu saw there was no designer attached, and asked him to take that role in December. There, he was assigned work as a designer on their arcade division (which by 1997 had been reorganized as Production Studio 1), starting with two quiz games. He went for it over other companies because it would be an easy commute. Hideaki Itsuno was a fighting game fan who was hired by Capcom in 1994 his entrance exam happened the same day as the Super Street Fighter II Turbo location test. He has been a director and producer for several series at Capcom, including Rival Schools, Power Stone, Devil May Cry and Dragon's Dogma.Ĭareer Early years (1994–2002) He was born in Osaka Japan, and took a job working at Capcom. Hideaki Itsuno ( 伊津野 英昭, Itsuno Hideaki ) is a Japanese video game director and designer.
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